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[MOD] Bman's UFO Ease of Use Mod 2.11 - Many Bug Fixes
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[MOD] Bman's UFO Ease of Use Mod 2.11 - Many Bug Fixes

What improved AI level do you play at?
Mod Disabled - Normal Game AI is tough enough
19%
 19%  [ 23 ]
Improved
42%
 42%  [ 49 ]
Tough
8%
 8%  [ 10 ]
Devious
7%
 7%  [ 9 ]
Vicious
4%
 4%  [ 5 ]
Pure Evil
7%
 7%  [ 9 ]
Pure Evil, but I wish there were a harder option. aliens are still weak.
9%
 9%  [ 11 ]
Total Votes : 116

Author Message
bman654
Lietunant
Lietunant


Joined: 09 May 2007
Posts: 451

PostPosted: Fri Jul 06, 2007 2:44 am    Post subject: Reply with quote
 
Changes in 2.11
* Fixed more windows to be transparent. Thanks to OVNI for a list of transparent game objects.
* Fixed LOS Circles mod not working correctly on base missions
* Tweaked Advanced AI's grenade use in certain situations slightly
* Modified AI to make use of the LOS Circles Mod also to improve their decision making.
* Modified Advanced AI so that aliens without burst-capable weapons can still shoot through walls to get at you.
* Modified Show Popup Delay setting so you can go below x1 to "very very slow" which effectively removes the unit menu popup during combat.
* Some other stuff I am sure I have forgotten

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XcomVic
Corporal
Corporal


Joined: 21 Feb 2004
Posts: 42
Location: japan

PostPosted: Fri Jul 06, 2007 6:42 am    Post subject: Reply with quote
 
nice....gj once again bman

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XcomVic
Corporal
Corporal


Joined: 21 Feb 2004
Posts: 42
Location: japan

PostPosted: Fri Jul 06, 2007 7:03 am    Post subject: Reply with quote
 
I think there's a bug... i went into a terror mission but i can't move any of my guys, and I can't see any the the GUI, i have to use the ESC button to bring up the Settings Menu...

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XcomVic
Corporal
Corporal


Joined: 21 Feb 2004
Posts: 42
Location: japan

PostPosted: Fri Jul 06, 2007 7:08 am    Post subject: Reply with quote
 
http://savefile.com/projects/808510386

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greycell
Sergeant first class
Sergeant first class


Joined: 18 Feb 2007
Posts: 175
Location: Toronto Canada

PostPosted: Fri Jul 06, 2007 8:15 am    Post subject: Reply with quote
 
bman654 wrote:

Changes in 2.11
* Modified Show Popup Delay setting so you can go below x1 to "very very slow" which effectively removes the unit menu popup during combat.


Thank you! Cool


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bman654
Lietunant
Lietunant


Joined: 09 May 2007
Posts: 451

PostPosted: Fri Jul 06, 2007 8:16 am    Post subject: Reply with quote
 
XcomVic wrote:

http://savefile.com/projects/808510386



It worked for me.

Do this for me:
Start the terror mission again. If it does not work then Esc Exit Game from the settings menu.

Then post the console.log contents here and possibly upload your autosave game which will be from the new combat.

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Da_Junka
Lietunant
Lietunant


Joined: 14 Apr 2006
Posts: 429

PostPosted: Fri Jul 06, 2007 8:25 am    Post subject: Reply with quote
 
Mr Bman, thank you, thank you, thank you. I think it only right that CC should include you in a share of the profits, you bloody well deserve them, you saved this game from a very early premature death. Very Happy

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XcomVic
Corporal
Corporal


Joined: 21 Feb 2004
Posts: 42
Location: japan

PostPosted: Fri Jul 06, 2007 5:04 pm    Post subject: Reply with quote
 
I just reinstalled the game, and it works now... not sure what was wrong.

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bman654
Lietunant
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Joined: 09 May 2007
Posts: 451

PostPosted: Fri Jul 06, 2007 6:18 pm    Post subject: Reply with quote
 
heh how many times have you reinstalled now? Very Happy

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rad
Rookie
Rookie


Joined: 03 Jul 2007
Posts: 3

PostPosted: Fri Jul 06, 2007 8:08 pm    Post subject: Reply with quote
 
Thank you for your new version of the mod, bman Smile

Did you take a look on my post before 2 pages? The one that I've been describing some changes in the reservation of AP during combat missions?

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XcomVic
Corporal
Corporal


Joined: 21 Feb 2004
Posts: 42
Location: japan

PostPosted: Sat Jul 07, 2007 5:22 am    Post subject: Reply with quote
 
bman654 wrote:

heh how many times have you reinstalled now? Very Happy




quite a few actually:P oh wells. it works. at least saves can be copied...

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Da_Junka
Lietunant
Lietunant


Joined: 14 Apr 2006
Posts: 429

PostPosted: Sat Jul 07, 2007 5:37 am    Post subject: Reply with quote
 
I think allot of the time people run into problems with Bmans mod because the patch hasn't taken properly.

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MarALi
Rookie
Rookie


Joined: 03 Jul 2007
Posts: 4
Location: Poland

PostPosted: Sun Jul 08, 2007 9:54 pm    Post subject: Reply with quote
 
Is it possible to include in future revision of Bman's mod?
If the soldier is selected one click on "battle field" the solider is moving, but if I'm trying to select another soldier, many times I missed and the before selected soldier is moving to this location Evil or Very Mad I hate that. I'm not using hotkeys, selecting by mouse is much better for me.
Maybe better will be:
1st click -> show the path
2nd click -> soldier's moving

rad wrote:

Thank you for your new version of the mod, bman Smile

Did you take a look on my post before 2 pages? The one that I've been describing some changes in the reservation of AP during combat missions?



You're right. It should be fixed.

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Novalith
Private
Private


Joined: 04 Jul 2007
Posts: 15

PostPosted: Mon Jul 09, 2007 10:45 pm    Post subject: Reply with quote
 
I am sure a great deal of this is not a result of your mod, just some things that annoy me and I was wondering if they could be fixed.

I know I should have gotten save-games or screenshots or both, but I will start once I know these things can be fixed.

1. Object blockage. Some place and some objects have squares next to them that you SHOULD be able to get on but cannot. How hard would it be to fix that and can it be fixed?

2. Object transparency? One or 2 spots I have found where my guys will run right through a pipe or a converyor belt or whatnot when there should not be a path through. Easiest way to find em is try to have your members move long distances.

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tigerknight
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Rookie


Joined: 10 Jul 2007
Posts: 2

PostPosted: Tue Jul 10, 2007 3:06 am    Post subject: xbig? Reply with quote
 
where do I get xbig.exe?

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