| What improved AI level do you play at? |
| Mod Disabled - Normal Game AI is tough enough |
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19% |
[ 23 ] |
| Improved |
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42% |
[ 49 ] |
| Tough |
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8% |
[ 10 ] |
| Devious |
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7% |
[ 9 ] |
| Vicious |
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4% |
[ 5 ] |
| Pure Evil |
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7% |
[ 9 ] |
| Pure Evil, but I wish there were a harder option. aliens are still weak. |
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9% |
[ 11 ] |
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| Total Votes : 116 |
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bman654 Lietunant

Joined: 09 May 2007 Posts: 451
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Posted: Fri Jul 06, 2007 2:44 am Post subject: |
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Changes in 2.11
* Fixed more windows to be transparent. Thanks to OVNI for a list of transparent game objects.
* Fixed LOS Circles mod not working correctly on base missions
* Tweaked Advanced AI's grenade use in certain situations slightly
* Modified AI to make use of the LOS Circles Mod also to improve their decision making.
* Modified Advanced AI so that aliens without burst-capable weapons can still shoot through walls to get at you.
* Modified Show Popup Delay setting so you can go below x1 to "very very slow" which effectively removes the unit menu popup during combat.
* Some other stuff I am sure I have forgotten
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XcomVic Corporal

Joined: 21 Feb 2004 Posts: 42 Location: japan
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Posted: Fri Jul 06, 2007 6:42 am Post subject: |
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nice....gj once again bman
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XcomVic Corporal

Joined: 21 Feb 2004 Posts: 42 Location: japan
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Posted: Fri Jul 06, 2007 7:03 am Post subject: |
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I think there's a bug... i went into a terror mission but i can't move any of my guys, and I can't see any the the GUI, i have to use the ESC button to bring up the Settings Menu...
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XcomVic Corporal

Joined: 21 Feb 2004 Posts: 42 Location: japan
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greycell Sergeant first class


Joined: 18 Feb 2007 Posts: 175 Location: Toronto Canada
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bman654 Lietunant

Joined: 09 May 2007 Posts: 451
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Posted: Fri Jul 06, 2007 8:16 am Post subject: |
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| XcomVic wrote: http://savefile.com/projects/808510386 |
It worked for me.
Do this for me:
Start the terror mission again. If it does not work then Esc Exit Game from the settings menu.
Then post the console.log contents here and possibly upload your autosave game which will be from the new combat.
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Da_Junka Lietunant


Joined: 14 Apr 2006 Posts: 429
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Posted: Fri Jul 06, 2007 8:25 am Post subject: |
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Mr Bman, thank you, thank you, thank you. I think it only right that CC should include you in a share of the profits, you bloody well deserve them, you saved this game from a very early premature death. 
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XcomVic Corporal

Joined: 21 Feb 2004 Posts: 42 Location: japan
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Posted: Fri Jul 06, 2007 5:04 pm Post subject: |
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I just reinstalled the game, and it works now... not sure what was wrong.
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bman654 Lietunant

Joined: 09 May 2007 Posts: 451
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Posted: Fri Jul 06, 2007 6:18 pm Post subject: |
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heh how many times have you reinstalled now? 
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rad Rookie

Joined: 03 Jul 2007 Posts: 3
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Posted: Fri Jul 06, 2007 8:08 pm Post subject: |
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Thank you for your new version of the mod, bman
Did you take a look on my post before 2 pages? The one that I've been describing some changes in the reservation of AP during combat missions?
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XcomVic Corporal

Joined: 21 Feb 2004 Posts: 42 Location: japan
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Da_Junka Lietunant


Joined: 14 Apr 2006 Posts: 429
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Posted: Sat Jul 07, 2007 5:37 am Post subject: |
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I think allot of the time people run into problems with Bmans mod because the patch hasn't taken properly.
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MarALi Rookie

Joined: 03 Jul 2007 Posts: 4 Location: Poland
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Novalith Private

Joined: 04 Jul 2007 Posts: 15
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Posted: Mon Jul 09, 2007 10:45 pm Post subject: |
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I am sure a great deal of this is not a result of your mod, just some things that annoy me and I was wondering if they could be fixed.
I know I should have gotten save-games or screenshots or both, but I will start once I know these things can be fixed.
1. Object blockage. Some place and some objects have squares next to them that you SHOULD be able to get on but cannot. How hard would it be to fix that and can it be fixed?
2. Object transparency? One or 2 spots I have found where my guys will run right through a pipe or a converyor belt or whatnot when there should not be a path through. Easiest way to find em is try to have your members move long distances.
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tigerknight Rookie

Joined: 10 Jul 2007 Posts: 2
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Posted: Tue Jul 10, 2007 3:06 am Post subject: xbig? |
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where do I get xbig.exe?
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