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Tactical Mod 0.54 ( Enhanced Sprites, mini map, etc..)
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Tactical Mod 0.54 ( Enhanced Sprites, mini map, etc..)
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OVNI
Corporal first class
Corporal first class


Joined: 25 May 2006
Posts: 68

PostPosted: Tue Jul 17, 2007 10:23 pm    Post subject: Reply with quote
 
p6kocka wrote:


I have a question? Is your mod compatible with the "Ksnoopy's Solider mod v1.3 + Bman2.11 + Mori0.9 + Isk1.3" ????
I have tried to combine your mod with this one, but I have faild. I instaled the "ksnoopy's Solider mod v1.3 + Bman2.11 + Mori0.9 + Isk1" first and then Tactical mod, but there is no system.xbt. Only blank file. Either runs your mod or the Ksnoopys one...
What can I do...?
Can you tell, how can I fix this problem?



That seems to be a known bug with installation part (i'm redoing it)

Try this :
- install Ksnoopy's mod
- make a backup of "data\system.xbg" in a secure place, and replace it by this one : system.xbg
- install TacticalMod
- desactivate "returnFireChange" feature (by using my mod's gui) cause it has compatibility issue with bman 2.09 and newer.

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x.rusty
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Joined: 15 Jul 2007
Posts: 10

PostPosted: Fri Jul 20, 2007 9:26 am    Post subject: Reply with quote
 
OVNI, could you please take a look at this:

x.rusty wrote:

BMan, ksnoopy and anybody who is interested.

I think it would be nice to have a mod which allows to throw grenades with ricochet from walls, trees or anything else.

A solder with trouwing skill more than 60 (or any other value) can trow grenades with ricochet.
Then in a mission you choose 'throw' and select a square with a wall (tree). The game should calculate and show the place where the grenade will fall after been reflected by this wall (tree).

I hope you like my idea and I know that you dig deep into UFO:ET modding so it should be no problem for you to implement this.

So what do you think about it ?



ksnoopy wrote:

I haven't dug into the combat side of things much. You might also want to ask OVNI who is doing the tactics mod. He might know how such a feature would be done...

ksnoopy



What do you think about it ? Are you interested in this idea ? I think this will add some fun into the game.

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 11:35 am    Post subject: Reply with quote
 
OVNI wrote:

p6kocka wrote:


I have a question? Is your mod compatible with the "Ksnoopy's Solider mod v1.3 + Bman2.11 + Mori0.9 + Isk1.3" ????
I have tried to combine your mod with this one, but I have faild. I instaled the "ksnoopy's Solider mod v1.3 + Bman2.11 + Mori0.9 + Isk1" first and then Tactical mod, but there is no system.xbt. Only blank file. Either runs your mod or the Ksnoopys one...
What can I do...?
Can you tell, how can I fix this problem?



That seems to be a known bug with installation part (i'm redoing it)

Try this :
- install Ksnoopy's mod
- make a backup of "data\system.xbg" in a secure place, and replace it by this one : system.xbg
- install TacticalMod
- desactivate "returnFireChange" feature (by using my mod's gui) cause it has compatibility issue with bman 2.09 and newer.






I did all what you wrote, but after instalation of Tactical mod, after enhanced Sprites, it shows "cant open file : man.xscr" error. And thats all... Cant activate this... Please, please, it is incompatible?

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Alienbutcher
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Joined: 19 Jul 2007
Posts: 4

PostPosted: Fri Jul 20, 2007 12:50 pm    Post subject: Reply with quote
 
to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 8:59 pm    Post subject: Reply with quote
 
Alienbutcher wrote:

to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.




yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 8:59 pm    Post subject: Reply with quote
 
Alienbutcher wrote:

to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.




yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 8:59 pm    Post subject: Reply with quote
 
Alienbutcher wrote:

to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.




yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 8:59 pm    Post subject: Reply with quote
 
yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:00 pm    Post subject: Reply with quote
 
yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:00 pm    Post subject: Reply with quote
 
yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:18)

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:01 pm    Post subject: Reply with quote
 
yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:01 pm    Post subject: Reply with quote
 
yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:02 pm    Post subject: e Reply with quote
 
Alienbutcher wrote:

to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.




yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

Console started
UFO:Extraterrestrials game engine v 1.05 - May 31 2007, 22:38:00
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.012] Switching console to window output
[00:00:00.013] Loading configuration from data\ufo-et.ini
[00:00:00.014] Initializing events
[00:00:00.014] Initializing graphics
[00:00:00.040] Vertex shader version: 2.0
[00:00:00.040] Pixel shader version: 2.0
[00:00:00.041] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.598] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.602] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.633] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.636] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.685] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.749] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.816] HLSL shader 'shaders\planetn.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.886] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.896] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.896] Pixel shaders loaded: 1
[00:00:00.896] Vertex shaders loaded: 1
[00:00:00.896] Effect shaders loaded: 9
[00:00:00.896] Switching console to graphic output
[00:00:00.898] Initializing input
[00:00:00.907] Initializing scripts
[00:00:04.887] Version EN-20070530
[00:00:05.253] Loaded texture set: nodxtc (2)
[00:00:05.877] Loaded texture set: globe (19)
[00:00:06.525] Initialization done
[00:00:09.997] Loading game, slot0
[00:00:29.213] TIME_BOOST 0
[00:00:29.213] TIME_COEFICIENT 1
[00:00:32.261] TIME_BOOST 0
[00:00:32.261] TIME_COEFICIENT 4
[00:00:33.205] Invalid index 3 used while getting from vector(3)
[00:00:33.205] IncreaseAlienAggression (globe\globeai.xscr 573:81)
AIUpdateFrame (globe\globeai.xscr 1024:30)
globeUpdateTimedCall (globe\globe.xscr 2273:1Cool

[00:00:33.205] Int values:0
Float values:2
String values:2
Bool values:2
Object values:2
List values:1
Null values:2

[00:00:33.216] Waiting for sounds to stop playing
[00:00:33.754] Done waiting for messages.
[00:00:34.479] scripts done
[00:00:34.479] Switching console to window output
[00:00:35.396] graphics done
[00:00:35.400] input done
[00:00:35.401] event done
[00:00:35.401] Exiting with error

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:02 pm    Post subject: Reply with quote
 
Alienbutcher wrote:

to install the tactics mod after ksnoopy´s u have to disable writeprotection of man.xbg ang base\SectionTroopers.xscr. then it will work. u also have to disable the returnfire change in tactics mod. then it will work correctly together.



yes, I disabled the writeprotection and it works but later in the game, I tryed to turn the 1 day acceleration and the game crashes with this error message

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p6kocka
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Joined: 14 Jul 2007
Posts: 17

PostPosted: Fri Jul 20, 2007 9:08 pm    Post subject: Sorry Reply with quote
 
Oooops I wont do this.... sorry

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