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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Posted: Tue May 08, 2007 1:12 pm Post subject: Mod List |
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The only posts to this thread are to be ones containing a link.
Try and include the following:
| Code: Mod Name (if any)
The link itself (well duh ;-) )
General details. |
No need to go into great detail as that's most likely in the linked thread.
Below is a compiled list of mod packs.
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Recommended
Iskandar's Mod aka FrankenMod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=2512
Includes a merging of both the MIAB and Bmans mod packs, so essentiall a Super Mod Pack. Also includes some extra features unique to this mod.
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SagerXCOM
Large number of changes, including a chance for soldiers to die instead of being hospitalized, ability to hire and fire soldiers, battle-map tweaks,,etc. Full list on the first post of the thread:
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1656&postdays=0&postorder=asc&start=0
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Bman's Ease of Use Mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=2310
Huge number of changes, fixes, improvements and new features. Includes options screen to allow customisation. Primarily centred around the Tactical portion of the game.
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Moriarty's Interface And Balance mod (MIAB)
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1948
Another large mod that includes balance fixes, many interface improvements, and new features, mostly for the geoscape part of the game.
Last edited by Moriarty on Tue Jun 19, 2007 2:14 pm; edited 2 times in total |
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Edswor Corporal first class


Joined: 26 Apr 2007 Posts: 74 Location: Madrid, Spain
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tywiggins Sergeant first class


Joined: 07 May 2007 Posts: 140
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Posted: Tue May 08, 2007 2:28 pm Post subject: |
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Hire/Fire Soldiers Mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?p=11833#11833
This mod adds two new functional buttons to the "Troopers" screen: "Hire New Soldier", and "Fire Soldier".
modified file:
base\sectiontroopers.xscr
Last edited by tywiggins on Sat May 12, 2007 11:16 am; edited 2 times in total |
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ChoArrim Corporal


Joined: 25 Nov 2006 Posts: 37
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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Posted: Tue May 08, 2007 2:51 pm Post subject: |
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Randomise State Starting Cash Mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?p=11991
Rather than having each state starting by donating $300,000 to your funds, this mod will randomise it (you'll still only get 2.7mil total though).
This Mod in the Public Domain.
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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Deck Private

Joined: 08 May 2007 Posts: 9
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Phoenix-D Sergeant first class

Joined: 07 May 2007 Posts: 145
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tywiggins Sergeant first class


Joined: 07 May 2007 Posts: 140
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Posted: Tue May 08, 2007 7:30 pm Post subject: |
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Combat Interface Mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1678
Old: This mod has a functional Stand/Kneel button on the interface.
Also, the Up button was replaced with a "Move Up" button, and the Down button was replaced with a "Move Down" button.
New: Now includes 4 new buttons for reserving Action Points.
Also included is a combat log with buttons for scrolling up and down, and a minimize button
modified file:
gui.xscr
man.xscr (1 chunk of code which is clearly marked)
also included:
background image for the combat log
20 images for the reserve AP buttons (5 for each button)
Last edited by tywiggins on Sun May 13, 2007 7:57 am; edited 2 times in total |
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OVNI Corporal first class


Joined: 25 May 2006 Posts: 68
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Posted: Tue May 08, 2007 8:26 pm Post subject: |
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Action points cost when moving items in inventory :
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?p=11784
modified files :
- man.xscr
- inv.xscr
- consts.xscr
ps : it would be fine if everybody put what files are modified by their mods, it would help to know witch ones are nativelly compatibles
Last edited by OVNI on Wed May 09, 2007 7:43 pm; edited 1 time in total |
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Deck Private

Joined: 08 May 2007 Posts: 9
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Falesh Staff Sergeant


Joined: 18 Dec 2006 Posts: 233
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Posted: Wed May 09, 2007 2:41 pm Post subject: |
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Open door without going inside
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1705
This mod allows you to either stop a unit after it opens a door without it going in, or to only stop the unit if it spots an alien. Any aliens inside get a chance to reaction fire at you as normal.
Last edited by Falesh on Wed May 09, 2007 4:03 pm; edited 1 time in total |
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bman654 Lietunant

Joined: 09 May 2007 Posts: 451
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Posted: Wed May 09, 2007 3:57 pm Post subject: |
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Bman's Ease of Use Mod
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1691
corrected heavery laser ammo cost
corected production time calcs
display production time as hours instead of %
50% production time
reduced hospital time for damaged but not unconcious solders
save partial clips after combat
soldiers keep track of # kills
faster combat animations
combat camera controls
includes Edswor's Hotkey mod.
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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Falesh Staff Sergeant


Joined: 18 Dec 2006 Posts: 233
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