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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Posted: Sat May 05, 2007 2:36 pm Post subject: Post your bugs here |
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As the thread title says - Bug reports only here
Again, try to stay on topic. Also try and give as much info as you can (it'll be helpful to CC if they want to fix it). This includes saying what you were doing in the game when it broke.
Note: DO NOT include installation problems caused by gamers-gate or whatever. UFO:ET only.
Also note: This is for bugs, not suggestions:
"The game doesn't have the skyranger!" is not a bug. That's gameplay suggestion
Nor is "can't scroll the map with the arrow keys" - that's an interface suggestion.
Couple of threads with real bugs in to save re-posting:
Graphical error:
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1535
Gamecrash due to soldier inventory items
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1533
Game becomes un-usable in tactical.
http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1525
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ChoArrim Corporal


Joined: 25 Nov 2006 Posts: 37
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Posted: Sat May 05, 2007 3:39 pm Post subject: |
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Bullets doesnt appear from the gun, instead it is created from the soldiers body as is the "explosion" when a bullet hits a large monster.
the big and nasty closecombat alien (with the giant claw) seems to concentrate his paralyzing attacks on a single soldier, even if he managed to paralyze him he continues to attack him. and when there is more of them at the same time, they all seem to just single out 1 soldier, instead of making som teamwork and paralyzing the entire team.
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Googie Private

Joined: 04 Jan 2006 Posts: 15 Location: Poland
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MegaDeth Corporal first class


Joined: 03 May 2007 Posts: 79
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Posted: Sat May 05, 2007 10:50 pm Post subject: |
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- when a ship is selected and the player clicks on the intercept button to assign a destination to another ship the first ship is given the exact same order, this can end up with the first ship breaking pursuit on a UFO...
- when you clicking on a base to select a ship for a mission, and immediately after clicking on intercept, selecting the same ship and sending it out for the same mission can end up duplicating the ship used up until it returns to the base
- when selling a building it should not be possible to sell a building that links other buildings to the rest of the base, this can lead to base assault missions that never end.
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efekt Private

Joined: 05 May 2007 Posts: 11
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Posted: Sat May 05, 2007 11:17 pm Post subject: |
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Sometimes, those tall grey huge-claws aliens, after being injured but not killed by the player in a turn - the next turn they become immortal: for example, I shot one of those (and had direct hit each time) with 9 shots of heavy laser, and additional 18 shots of laser rifle - both from point blank - but it didn't die.
Oddly enough, when I passed the turn the claw dude didn't try to physically attack any of my soldiers - it tried only mental attack, and after his turn was over I could finally kill him.
The strange bug described here happend more than once, and could be reproduced...
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Rick Sergeant

Joined: 05 May 2007 Posts: 101
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Posted: Sun May 06, 2007 6:46 am Post subject: |
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Script command 'loadtextures' will crash the game if the list has a directory name in it (returned by listfiles).
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Drauk Corporal first class

Joined: 30 Apr 2007 Posts: 62
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Posted: Sun May 06, 2007 8:27 am Post subject: |
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Found quite nasty bug, causing corruption of savegame.
Basically if i sell a ship that is in first hangar in main base, it causes savegame to corrupt. Loading that savegame causes a crash
[00:04:07.301] 04.October 2108 Game started
[00:05:22.746] Saving game, slot5
[00:05:27.618] Loading game, slot5
[00:05:29.604] 04.October 2108 Game started
[00:05:29.761] Object is null
[00:05:29.761] LoadGlobeShipLists (globe\globe.xscr 734:79)
CreateGlobeObjectsFromSave (globe\globe.xscr 778:23)
GlobeInit (globe\globe.xscr 391:31)
GlobeGUIInit (globe\globegui.xscr 98:14)
LoadGameGlobe (base\createandloadvariables.xscr 1195:17)
LoadGame (base\createandloadvariables.xscr 1286:22)
loadSavedGameClicked (gamedialogs.xscr 586:13)
[00:05:29.761] Int values:2
Float values:5
String values:2
Bool values:2
Object values:2
List values:1
Null values:2
[00:05:29.768] Waiting for sounds to stop playing
[00:05:30.304] Done waiting for messages.
[00:05:30.683] scripts done
[00:05:30.683] Switching console to window output
[00:05:30.833] graphics done
[00:05:30.835] input done
[00:05:30.835] event done
[00:05:30.835] Exiting with error
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Rick Sergeant

Joined: 05 May 2007 Posts: 101
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Posted: Sun May 06, 2007 8:37 am Post subject: |
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| Drauk wrote: Found quite nasty bug, causing corruption of savegame.
Basically if i sell a ship that is in first hangar in main base, it causes savegame to corrupt. Loading that savegame causes a crash | That's actually a script error which could potentially be fixed (not corruption of savegame).
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Goldenbird Private first class

Joined: 05 May 2007 Posts: 32
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Posted: Sun May 06, 2007 9:30 am Post subject: |
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very rare error:
if i start the game, the pc crashs and i only see the loading mouse animation of my pc.
This 2 error happend if a big alien ship want to landing over a specific land
| Code:
[00:00:00.000] Creating main window
[00:00:00.018] Switching console to window output
[00:00:00.018] Loading configuration from data\ufo-et.ini
[00:00:00.042] Initializing events
[00:00:00.042] Initializing graphics
[00:00:00.201] Vertex shader version: 3.0
[00:00:00.201] Pixel shader version: 3.0
[00:00:00.202] Antialiasing enabled - Samples: 4, Quality: 0
[00:00:00.469] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.516] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.534] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.558] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.559] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.561] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.578] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.613] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.614] Pixel shaders loaded: 1
[00:00:00.614] Vertex shaders loaded: 1
[00:00:00.614] Effect shaders loaded: 8
[00:00:00.614] Switching console to graphic output
[00:00:00.615] Initializing input
[00:00:00.701] Initializing scripts
[00:00:03.026] Version EN-20070418
[00:00:03.651] Loaded texture set: nodxtc (2)
[00:00:03.991] Loaded texture set: globe (15)
[00:00:05.423] Initialization done
[00:00:10.876] Loading game, slot3
[00:00:16.609] 08.June 2108 Game started
[00:00:25.540] 08.June 2108 refueling of ship Lightning 2 on base Main Base is finished.
[00:00:27.785] 08.June 2108 repairing of ship Raptor 2 on base PELOPONESIA is finished.
[00:00:27.984] 08.June 2108 Fire hammer launcher produced.
[00:00:36.438] Object is null
[00:00:36.439] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:00:36.439] Int values:2
Float values:3
String values:2
Bool values:4
Object values:1
List values:1
Null values:1
[00:00:36.445] Waiting for sounds to stop playing
[00:00:36.982] Done waiting for messages.
[00:00:37.439] scripts done
[00:00:37.439] Switching console to window output
[00:00:37.594] graphics done
[00:00:37.675] input done
[00:00:37.675] event done
[00:00:37.675] Exiting with error
******
and
******
[00:00:00.000] Creating main window
[00:00:00.007] Switching console to window output
[00:00:00.007] Loading configuration from data\ufo-et.ini
[00:00:00.008] Initializing events
[00:00:00.008] Initializing graphics
[00:00:00.103] Vertex shader version: 3.0
[00:00:00.103] Pixel shader version: 3.0
[00:00:00.104] Antialiasing enabled - Samples: 4, Quality: 0
[00:00:00.230] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.269] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.287] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.335] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.337] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.338] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.355] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.390] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.391] Pixel shaders loaded: 1
[00:00:00.391] Vertex shaders loaded: 1
[00:00:00.391] Effect shaders loaded: 8
[00:00:00.391] Switching console to graphic output
[00:00:00.394] Initializing input
[00:00:00.403] Initializing scripts
[00:00:02.473] Version EN-20070418
[00:00:02.747] Loaded texture set: nodxtc (2)
[00:00:03.054] Loaded texture set: globe (15)
[00:00:03.297] Initialization done
[00:00:06.906] Loading game, slot3
[00:00:12.408] 08.June 2108 Game started
[00:00:22.301] 08.June 2108 refueling of ship Lightning 2 on base Main Base is finished.
[00:00:24.925] 08.June 2108 repairing of ship Raptor 2 on base PELOPONESIA is finished.
[00:00:25.131] 08.June 2108 Fire hammer launcher produced.
[00:00:30.439] Object is null
[00:00:30.439] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:00:30.439] Int values:2
Float values:3
String values:2
Bool values:3
Object values:2
List values:1
Null values:1
[00:00:30.443] Waiting for sounds to stop playing
[00:00:30.980] Done waiting for messages.
[00:00:31.444] scripts done
[00:00:31.444] Switching console to window output
[00:00:31.575] graphics done
[00:00:31.601] input done
[00:00:31.601] event done
[00:00:31.601] Exiting with error
and this error comming :
[00:00:00.000] Creating main window
[00:00:00.009] Switching console to window output
[00:00:00.009] Loading configuration from data\ufo-et.ini
[00:00:00.054] Initializing events
[00:00:00.054] Initializing graphics
[00:00:00.209] Vertex shader version: 3.0
[00:00:00.209] Pixel shader version: 3.0
[00:00:00.210] Antialiasing enabled - Samples: 4, Quality: 0
[00:00:00.514] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.581] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.611] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.652] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.655] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.657] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.687] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.746] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.747] Pixel shaders loaded: 1
[00:00:00.747] Vertex shaders loaded: 1
[00:00:00.747] Effect shaders loaded: 8
[00:00:00.747] Switching console to graphic output
[00:00:00.748] Initializing input
[00:00:00.813] Initializing scripts
[00:00:03.150] Version EN-20070418
[00:00:03.770] Loaded texture set: nodxtc (2)
[00:00:04.102] Loaded texture set: globe (15)
[00:00:05.567] Initialization done
[00:00:15.370] Loading game, slot3
[00:00:21.201] 08.June 2108 Game started
[00:01:27.929] 08.June 2108 refueling of ship Lightning 2 on base Main Base is finished.
[00:01:39.915] 08.June 2108 repairing of ship Raptor 2 on base PELOPONESIA is finished.
[00:01:40.539] 08.June 2108 Fire hammer launcher produced.
[00:02:07.229] 08.June 2108 refueling of ship Lightning 2 on base Main Base is finished.
[00:02:23.246] 08.June 2108 refueling of ship Lightning 1 on base Main Base is finished.
[00:02:26.123] Object is null
[00:02:26.123] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:02:26.123] Int values:2
Float values:3
String values:2
Bool values:3
Object values:1
List values:1
Null values:1
[00:02:26.130] Waiting for sounds to stop playing
[00:02:26.667] Done waiting for messages.
[00:02:27.201] scripts done
[00:02:27.201] Switching console to window output
[00:02:27.336] graphics done
[00:02:27.423] input done
[00:02:27.424] event done
[00:02:27.424] Exiting with error
oh yes and this one
[00:00:00.000] Creating main window
[00:00:00.124] Switching console to window output
[00:00:00.124] Loading configuration from data\ufo-et.ini
[00:00:00.125] Initializing events
[00:00:00.125] Initializing graphics
[00:00:00.255] Vertex shader version: 3.0
[00:00:00.255] Pixel shader version: 3.0
[00:00:00.256] Antialiasing enabled - Samples: 4, Quality: 0
[00:00:00.588] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.780] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.799] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.824] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.826] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.828] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.845] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.881] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.881] Pixel shaders loaded: 1
[00:00:00.881] Vertex shaders loaded: 1
[00:00:00.881] Effect shaders loaded: 8
[00:00:00.882] Switching console to graphic output
[00:00:00.883] Initializing input
[00:00:01.186] Initializing scripts
[00:00:03.411] Version EN-20070418
[00:00:05.195] Loaded texture set: nodxtc (2)
[00:00:05.630] Loaded texture set: globe (15)
[00:00:07.561] Initialization done
[00:00:09.527] Going to verbose mode
[00:00:10.381] TInputMouse::Deactivate: Deactivate called
[00:00:15.440] TInputMouse::Activate: Activate called
[00:00:15.441] Calling resize!
[00:00:15.504] Resize called!
[00:00:17.758] Going to silent mode
[00:00:22.652] Loading game, slot0
[00:00:28.584] 05.June 2108 Game started
[00:00:41.897] 06.June 2108 Stun grenade produced.
[00:00:42.231] 06.June 2108 Stun grenade produced.
[00:00:56.241] 06.June 2108 Stun grenade produced.
[00:01:14.225] 07.June 2108 Stun grenade produced.
[00:01:42.840] Opening pack corridors.xbg
[00:01:43.493] Loading mission terrain: levels\corridors level:level_5_N file: corridors
[00:01:54.029] WARNING: game::CShadowManager Can't load lightmaps.
[00:01:57.033] WARNING: game::CShadowManager Can't load lightmaps.
[00:02:00.749] Can't open levels\corridors\parts\transport_1Nb_f\transport_1Nb_f.part
[00:02:00.750] Can't open levels\corridors\parts\transport_Nb_f\transport_Nb_f.part
[00:02:00.750] Load transport or ufo failed
[00:02:00.754] Int values:2
Float values:5
String values:2
Bool values:2
Object values:1
List values:1
Null values:2
[00:02:00.760] Waiting for sounds to stop playing
[00:02:01.299] Done waiting for messages.
[00:02:01.866] scripts done
[00:02:02.005] Switching console to window output
[00:02:02.195] graphics done
[00:02:02.197] input done
[00:02:02.197] event done
[00:02:02.197] Exiting with error
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and i see the game crashing if i drop the weapon on the belt (file was deleted by me, but if its happend again, i post it.)
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ntotor Rookie

Joined: 06 May 2007 Posts: 1
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Posted: Sun May 06, 2007 11:10 am Post subject: |
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1 day after have destroyed an alien base.
| Code:
Console started
UFO:Extraterrestrials game engine v 1.0 - Apr 13 2007, 07:21:09
Initializing filesys
[00:00:00.000] Creating main window
[00:00:00.003] Switching console to window output
[00:00:00.003] Loading configuration from data\ufo-et.ini
[00:00:00.004] Initializing events
[00:00:00.004] Initializing graphics
[00:00:00.015] Vertex shader version: 3.0
[00:00:00.015] Pixel shader version: 3.0
[00:00:00.016] Antialiasing enabled - Samples: 2, Quality: 0
[00:00:00.134] HLSL shader 'shaders\tree.fxs' is using technique: T0 (Passes: 1)
[00:00:00.170] HLSL shader 'shaders\planetselect.fxs' is using technique: TEsperanzaSelect20 (Passes: 1)
[00:00:00.185] HLSL shader 'shaders\earth.fxs' is using technique: TEarth20 (Passes: 1)
[00:00:00.207] HLSL shader 'shaders\instancing.fxs' is using technique: TInstancing11 (Passes: 1)
[00:00:00.208] HLSL shader 'shaders\bullet.fxs' is using technique: T0 (Passes: 1)
[00:00:00.209] HLSL shader 'shaders\fire.fxs' is using technique: T0 (Passes: 1)
[00:00:00.224] HLSL shader 'shaders\atm.fxs' is using technique: TAtmosphere14 (Passes: 1)
[00:00:00.253] HLSL shader 'shaders\planet.fxs' is using technique: TEsperanzaStates20 (Passes: 1)
[00:00:00.253] Pixel shaders loaded: 1
[00:00:00.253] Vertex shaders loaded: 1
[00:00:00.253] Effect shaders loaded: 8
[00:00:00.253] Switching console to graphic output
[00:00:00.254] Initializing input
[00:00:00.263] Initializing scripts
[00:00:02.212] Version EN-20070418
[00:00:02.511] Loaded texture set: nodxtc (2)
[00:00:02.763] Loaded texture set: globe (15)
[00:00:02.953] Initialization done
[00:00:12.474] Loading game, slot9
[00:00:17.196] 07.April 2108 Game started
[00:00:23.556] 07.April 2108 repairing of ship Raptor 1 on base Main Base is finished.
[00:00:23.764] 07.April 2108 refueling of ship Raptor 2 on base Main Base is finished.
[00:00:23.806] 07.April 2108 refueling of ship Raptor 1 on base Main Base is finished.
[00:00:23.858] 07.April 2108 Laser rifle (personal weapon) researched.
[00:00:46.547] 08.April 2108 refueling of ship Raider 1 on base Main Base is finished.
[00:00:46.741] Object is null
[00:00:46.741] AIRunMission (globe\globeai.xscr 2159:39)
AIUpdateFrame (globe\globeai.xscr 1080:22)
globeUpdateTimedCall (globe\globe.xscr 2258:18)
[00:00:46.741] Int values:2
Float values:3
String values:2
Bool values:3
Object values:1
List values:1
Null values:1
[00:00:46.745] Waiting for sounds to stop playing
[00:00:47.281] Done waiting for messages.
[00:00:47.648] scripts done
[00:00:47.648] Switching console to window output
[00:00:47.685] graphics done
[00:00:47.687] input done
[00:00:47.688] event done
[00:00:47.689] Exiting with error
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Xenotron2 Sergeant first class

Joined: 06 May 2007 Posts: 156 Location: Kiev, Ukraine
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Posted: Sun May 06, 2007 12:07 pm Post subject: |
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Alien's footsteps dissapear just after their turn. Why is that if my side's footsteps are always able to see. It would be cool to find aliens by their footsteps. And it would be cool if AI used this feature too to trace my soldiers\machines.
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sam666 Private first class

Joined: 04 May 2007 Posts: 22
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Posted: Sun May 06, 2007 12:46 pm Post subject: Re: Post your bugs here |
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When fighting preachers
they can shoot trough armor of your landing ship
so basicly one of them can shoot entire team just as they have landed
it happened to me when i send one of soldiers to the side of ship
preacher missed him and killed everyone else trough ships armor
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Jearom Sergeant

Joined: 16 Sep 2004 Posts: 115 Location: Sweden
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Posted: Sun May 06, 2007 12:48 pm Post subject: |
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Placing a rocket launcher in a troopers backpack on the equipscreen(prior to launching) crashes the game.
The log was huge(and had lots of other errors, cannot load lightmaps, etc.) However I cut it down to where the crash occured:
[04:10:42.908] startDrag::Invalid class.
[04:10:42.908] PreMissionRegisterItem (premissioninventory.xscr 784:34)
PreMissionItemOnDrag (premissioninventory.xscr 689:35)
[04:10:42.908] Int values:1
Float values:2
String values:4
Bool values:2
Object values:3
List values:1
Null values:0
[04:10:42.914] Waiting for sounds to stop playing
[04:10:43.451] Done waiting for messages.
[04:10:44.151] scripts done
[04:10:44.151] Switching console to window output
[04:10:45.178] graphics done
[04:10:45.332] input done
[04:10:45.332] event done
[04:10:45.333] Exiting with error
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sam666 Private first class

Joined: 04 May 2007 Posts: 22
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Posted: Sun May 06, 2007 1:06 pm Post subject: Re: Post your bugs here |
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Oh yeah i forgot
no weight limit
my main soldier carries ion and plasma rifle
and rocket luncher in back pack
and at least 4 granades
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Mjoll Corporal first class


Joined: 03 May 2007 Posts: 84
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Posted: Sun May 06, 2007 1:08 pm Post subject: |
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- Soldier wounded to the right arm for 8 points of damage, none of that being critical damage.
- Soldier fully healed on the battlefield by another soldier, normal Stimpak was used.
- Soldier not taking any more damage untill the end of the mission.
- Soldier spending 11 days in the hospital.
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