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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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sheek Sergeant first class

Joined: 19 Jun 2006 Posts: 196 Location: Cydonia
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Posted: Sat May 05, 2007 8:22 am Post subject: |
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Gamersgate problem (corrupt files):
Seems if the download is interrupted at any point you'll have incomplete .bin files which will prevent installation.
If you can don't restart the download manager... or find somebody who has the uncorrupted files.
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Jetau Captain

Joined: 20 Mar 2007 Posts: 626 Location: Perth Australia
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Posted: Sat May 05, 2007 12:47 pm Post subject: |
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If you get the 'UFO Needs pixel and vertex shaders to run' error message, and you are using a laptop with an integrated graphics card (like Intel 915GM chipset), then you need to get 3D Analyse:
http://www.3dfxzone.it/dir/tools/3d_analyze/index.php
start it up, select the UFO ET .exe, then check the box "emulate HW TnL caps".
This info came from brave_sir, whom I owe a drink
This doesn't seem to work for everyone, but it works for me.
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Jetau Captain

Joined: 20 Mar 2007 Posts: 626 Location: Perth Australia
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Posted: Sat May 05, 2007 12:49 pm Post subject: |
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Edited: stupid! (hits head on desk)
Last edited by Jetau on Mon May 07, 2007 10:47 am; edited 1 time in total |
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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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OVNI Corporal first class


Joined: 25 May 2006 Posts: 68
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Posted: Sun May 06, 2007 6:58 pm Post subject: |
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Hi,
Tip to desactive camera centering when selecting a unit ( but let camera centers on it if you double click on its face)
1) unpack system.xbg with Rick's tool (http://www.ufo-extraterrestrials.com/forum/viewtopic.php?t=1576)
2) make a backup of data\man.xscr file
3) edit data\man.xscr file with a decent text editor (vim for exemple) and remplace lignes 2728 and 2729 which are :
| Code:
if (!isUnitVisible(unit))
flyCameraTo(unit);
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by this :
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//if (!isUnitVisible(unit))
//flyCameraTo(unit);
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(or just suppress those 2 lines, it's the same thing...)
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Another tip for camera : to impediatly centers camera on a selected unit instead of a slow scroll :
1) still in data\man.xscr find the 2676 line and remplace
by
| Code: centerCameraOnObj(unit, true); |
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yet another camera tip : if you don't want the camera follow a soldier when he is moving (and only for soldiers : when an alien is moving, camera will still follow him). Although, if a soldier encounter an alien, camera will center on him.
1) backup and open soldiers.xscr
2) find the line 200
3) replace
| Code: bool center = true; |
by
| Code: bool center = false; |
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sabinus Corporal first class

Joined: 03 May 2007 Posts: 71
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Posted: Mon May 07, 2007 3:17 am Post subject: |
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Thanx.. they really work 
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Da_Junka Lietunant


Joined: 14 Apr 2006 Posts: 429
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Posted: Mon May 07, 2007 6:34 am Post subject: |
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CTD, mostly on equipping your troops but happens else where in the game.
If you have a ATI and have AA on, then turning AA off 90% of the time will cure the CTD, you will not be missing anything as the AA is not working in the game anyway. 
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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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Posted: Tue May 08, 2007 2:23 pm Post subject: |
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test bump !
if it was who i think it was,
then stop spamming them,
should only need one sticky for the same subject,or the whole front page is going to be nothing but mod stickies.
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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Posted: Tue May 08, 2007 3:03 pm Post subject: |
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| AJ Rimmer Bsc.Ssc. wrote: test bump !
if it was who i think it was,
then stop spamming them,
should only need one sticky for the same subject,or the whole front page is going to be nothing but mod stickies. |
There are only two mod stickies, I've resisted creating a third. Ideally there should be seperate forums.
Anyway, the reason I de-stickified this was because it doesn't strike me as being necessary any more. Feel free to re-sticky if you want (you are a mod too after all). I think I'll de-sticky the integrated graphics one now too.
We really need a couple more forums.
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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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Posted: Tue May 08, 2007 3:12 pm Post subject: |
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Moriarty wrote: | AJ Rimmer Bsc.Ssc. wrote: test bump !
if it was who i think it was,
then stop spamming them,
should only need one sticky for the same subject,or the whole front page is going to be nothing but mod stickies. |
There are only two mod stickies, I've resisted creating a third. Ideally there should be seperate forums.
Anyway, the reason I de-stickified this was because it doesn't strike me as being necessary any more. Feel free to re-sticky if you want (you are a mod too after all). I think I'll de-sticky the integrated graphics one now too.
We really need a couple more forums. |
i thought the same about the integrated graphics one,but thought it might piss someone off to do it without saying something.
generaly stickies are to save people forum searching for popular problems.
go by read count,it shows the interest level,and keeps the place clear of the same questions.
need a mod section...badly,and emailed asking for one,but guessing they are deep into patching.
also need a tech help section.
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Moriarty Colonel

Joined: 06 Jan 2006 Posts: 1728
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Posted: Tue May 08, 2007 4:02 pm Post subject: |
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Didn't think of the view count.
I think I'll be mailing them today too. Not that michal has replied to my recent previous posts.
Really we're needing a mod forum and a "problems/tech sup" forum.
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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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AJ Rimmer Bsc.Ssc. Colonel


Joined: 06 Jul 2006 Posts: 1032 Location: South Wales UK
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Posted: Tue May 08, 2007 4:34 pm Post subject: |
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heres a tip,until the patch at least.
beware dropping your personal equipment on a map and leaving it there.
someone had a bad time until galfar fixed it.
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Da_Junka Lietunant


Joined: 14 Apr 2006 Posts: 429
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Posted: Tue May 08, 2007 8:14 pm Post subject: |
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| AJ Rimmer Bsc.Ssc. wrote: heres a tip,until the patch at least.
beware dropping your personal equipment on a map and leaving it there.
someone had a bad time until galfar fixed it. |
There's that word again "PATCH", what ever could it mean.
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